About me

I'm Denizhan Toprak, a computer engineer specialised in game development, based in İzmir, Türkiye. I've worked with game studios and software companies, remotely and in the office, which strengthened both my technical and my collaboration skills.

What I enjoy most is creating tools and robust system designs that make projects more enjoyable, efficient and scalable to work on. Every plugin on this site started that way.

Experience

Gameplay Programmer

Tigerroll Studios · United Kingdom, remote · Dec 2025 – present

Lead Developer, indie game project

Self-directed · Dec 2023 – present

C++ Developer

Archinord Software · Türkiye, office · Sep 2024 – Jul 2025

Software Developer

Retter Business Services · Türkiye, remote · Jul 2021 – Jul 2023

Plugins

Each of these began as a system my own projects needed. The docs cover setup and usage in detail.

Skills

Area Tools and technologies
Engine Unreal Engine 5, Gameplay Ability System, State Trees, Common UI
Specialities Tools development, user interface, shaders and VFX
Programming C++, C#, Java, Python, JavaScript and Node.js
Art and animation Blender, Cascadeur
Cloud and source control AWS, Git, Plastic SCM, Perforce
Workflow Visual Studio, Rider, VS Code, Jira, Figma, Agile, remote work

Education

Bachelor of Computer Engineering

Marmara University · Sep 2019 – Jul 2023

I founded and chaired the Marmara University Game Development club, organising game jams, workshops and events for students getting into game development.

Languages

English and Turkish.

ELMARATH DEV